Ryan Smith
I started designing levels in high school in 2006, building custom multiplayer maps for Call of Duty 2, Call of Duty 4: Modern Warfare, and World at War. What began as a hobby quickly became an obsession, and while studying Music Business and Audio Recording in college, I spent much of my free time experimenting with game editors and developing my own design sensibilities.
In 2010, I joined ID Tech Camps, where I taught level design using Unreal Engine 3, Hammer, and the StarCraft II Editor. I later authored the curriculum for a new UDK program that was used at more than 100 camp locations across the United States.
The following year, I landed an internship at Treyarch as a Single Player Designer on Call of Duty: Black Ops II. That opportunity launched nearly seven years working across the Call of Duty franchise, contributing to multiple titles while learning the craft of level design on large-scale AAA productions.
In 2017, my wife and I moved to Malmö, Sweden, where I joined Massive Entertainment as a Senior Level Designer on The Division 2. After years focused on first-person shooters, I was eager to challenge myself in a new genre and environment. During my five years at Massive, I shipped The Division 2 and grew into a Lead Designer role while we developing Avatar: Frontiers of Pandora.
Today, I am the Lead Level Designer on Overwatch at Blizzard Entertainment. Across every project I've worked on—from military shooters to open-world action games to competitive multiplayer—I've remained passionate about creating spaces that encourage player expression, support memorable gameplay, and tell stories through the environment itself.
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Contact information
Ryan Smith
Email: Rsmithleveldesign@gmail.com
