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Ryan Smith

I started designing levels in high school in 2006. Over a few years I made some custom MP maps for Call of Duty 2, Call of Duty 4: MW, and CoD: World at War. I became more interested in working in games while in college studying Music Business and Audio Recording. I began learning as much as I could by experimenting with other editors and playing a lot of games to form my own opinions and latch onto the type of gameplay I enjoyed and would want to create.

In 2010 I started working for ID Tech Camps. I taught courses to 13-17 year old students using Unreal 3, Hammer, and the Starcraft editor. During the 2010 off season I wrote the curriculum for the following summers new UDK course. The curriculum was used at 100+ ID Tech Camp locations in the United States and featured beginner, intermediate, and advanced courses.

When I graduated college in 2011, I landed an internship at Treyarch as a Single Player Designer on Black Ops 2. I stayed with Activision and Call of Duty for almost 7 years.

In April 2017 I decided it was time to venture out of my comfort zone both professionally and personally. My wife and I had always been intrigued by the thought of living in Europe, and the team behind one of my favorite games of the year (The Division) was looking for designers. I am currently the Lead Level Designer at Massive Entertainment in Malmö Sweden.

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-Thank you for checking out my portfolio

 

Contact information

Ryan Smith


Email: Rsmithleveldesign@gmail.com

Current Location: Malmö, Sweden