I started designing levels in high school in 2006. Over a few years I made some custom MP maps for Call of Duty 2, Call of Duty 4: MW, and CoD: World at War. I became super interested in breaking into the industry when I was in college studying Music Business. I knew it was what I wanted to do so I began learning as much as I could by using other editors and playing games to form my own opinions and to latch onto things I enjoyed.
In 2010 I started working for ID Tech Camps. I taught courses to 13-17 year old students using Unreal 3, Hammer, and the Starcraft editor. During the next off season I wrote the curriculum for the following summers new UDK course. This curriculum was used at 100+ ID Tech Camp locations in the United States.
After graduating college in 2011, I landed an internship at Treyarch as a Single Player Design Intern on Black Ops 2. I stayed with Activision and Call of Duty for almost 7 years.
In April 2017 I decided it was about time to venture out of my comfort zone both professionally and personally. My wife and I had always been intrigued by the thought of living in Europe, and it just so happened that the team behind one of my favorite games of the year was looking for designers. I am currently a Senior Level Designer at Massive Entertainment in Malmö Sweden where I am working on Tom Clancy’s: The Division 2
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-Thank you for checking out my portfolio :)
Current Location: Malmö, Sweden