I started designing levels in 2006 while I was still in high school. I used to make custom multiplayer maps for Call of Duty 2, Call of Duty 4: Modern Warfare, and World at War. At the time, designing levels was just a passionate hobby of mine. I went to college for Music Business and would sometimes skip class to work on levels for my CoD Clan.
In 2010 I started working for ID Tech Camps. I taught courses to 13-17 year old students using Unreal, Hammer, and the Starcraft editor. In the off season I wrote the curriculum for the following summers UDK course. This curriculum was used at 100+ ID Tech Camp locations in the United States.
After graduating college in 2011, I landed a job at Treyarch as a Single Player Level Design Intern on Black Ops 2. After my internship I accepted a full time position at Neversoft Entertainment. At Neversoft I shipped Call of Duty Ghosts, worked on 1 level of Advanced Warfare for Sledgehammer Games, and started working on early pre-production for what would become Infinite Warfare. In September 2014, Neversoft merged with Infinity Ward, the studio that created the Call of Duty franchise.
In November of 2016 I applied to Massive Entertainment in Sweden. I thought it was about time to venture out of my comfort zone both professionally and personally. I am now a Senior Level Designer working on Tom Clancy’s: The Division 2.
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-Thank you for checking out my portfolio :)
Current Location: Malmö, Sweden